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Let’s start with the Armors.įor simplicity, I map the same logical concept to a key across characters, so Z is offensive buffs while X is defensive. Warlocks have a variety of buffs that range from simple to apply (Fel Armor, Demon Armor) to complex (Spellstones and Firestones). Here’s how I use macros to help me do it.
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I love playing a Warlock and am proud of it.
#Reddit spellstone how to#
And a discussion about scripting those nuances should be taken like code samples from a textbook they might show how to do a task a specific way, but you’ll have to adapt them to suit your needs.Įnough with the self-justification. See, when you start getting into specific class mechanics you find how each class, each spec even, has nuances and specifics that just don’t apply universally.
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Yes, I pretty much speak only Warlock (and to a lesser extent Death Knight), but I try to make sure the basic underlying points are the same no matter what class you play. Within this blog, I’ve tried to balance class-specific examples with general principles. It won't do anything then, until enabled back.If you are new to macros, you may find my introduction to macros helpful before reading this post. The keystone can be temporarily disabled by pressing Shift+Right-Click while held in hand. In this case, stack in the offhand will always be left as the last stack of that item, even if it actually has less items than ones in player's inventory. However, whatever held in the offhand is taken into account in Last Stack mode if item of that type is in the list. The keystone never interacts with items in player's armor, offhand or curios slots. The ordering of items in list is the most important, while stacks positions is taken into account last - stacks sizes, respectively, occupy place in the middle. The preferences in this case are defined by three key parameters - order of items in list, stacks sizes, and their positioning in player's inventory. While being in this one, keystone will only consume anything if all slots in player's inventory are occupied by something, and only until there is at least one slot available. Also, stacks with less items will be preferred over stacks with more This mode is useful for leaving some supply of specific blocks or items, but preventing them from overflowing the inventory. In this mode, keystone will always try to leave one stack of each item type, but anything more than that will be devoured. Last Stack mode, somewhat more complex.There are no special conditions influencing it's behaviour in this case In this mode, keystone will seek and consume every item type defined in it's list. Total Absorption mode, being the simpliest of three.They can be switched by pressing Right-Click while holding the stone in any hand: Keystone of The Oblivion also has three modes that define it's behaviour once it has proper list. There is no way to remove or displace individual items, or change the ordering of existing list once it is created - so you may want to choose what you add wisely. If one decides that they want to start setting up the list from scratch, it can be cleared by simply putting the Keystone of The Oblivion through the crafting grid without any additional items: Therefore, it's not possible to specify seperate item types that are divided by those parameters (for instance - if any vanilla Splash Potion is combined with the keystone, it will consume any Splash Potions regardless of effects) List completely ignores damage, enchants and NBT of added items.Technically, keystones with larger lists still could be obtained by using commands or NBT editors After adding 100 items to the list, it will be impossible to add more via crafting grid.Those items will be chosen randomly from whole list and constantly shuffled, making it basically unreadable for human's eyes After adding 25 or more items to the list, it will be fixed at displaying exactly 25 items in Ctrl tooltip.The list itself, however, has some limitations:
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The process can be repeated until all desired items are added. You will have to combine it in a crafting grid with any item or block in order to add it to that list: In it's initial state, keystone does nothing due to having it's list empty. The keystone has list of consumable items that can be seen by holding Ctrl while viewing it's tooltip: In order to function, it simply requires to reside within player's inventory. It has wide adjustability to allow for precise control on what items are consumed, and when. Keystone of The Oblivion serves as ultimate way of dealing with undesired garbage that could get into player's inventory. Some also insist that there is a very small chance to find it in Overworld dungeons, but that was not yet proven or disproven. It can be found in chests generated within Nether Fortress.
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